Dreadnought Dnd 3.0 Dmg

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You are buying the item that you select not the whole collection. Its a play copy do not expect a collector's grade book. Fire Giant Dreadnought (71057) Dreadnoughts are massively powerful fire giants who wield two huge shields like plow shards. These shields bear spikes on their exterior and have hollow interiors into which the giant pours hot coals at the first sign of danger. Dungeons & Dragons is a structured, yet fundamentally open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. Sudden Strike (Ex): If you can catch an opponent when she is unable to defend herself effectively from your attack, you can strike a vital spot for extra damage.Whenever your target is denied her Dexterity bonus to AC against your attack (whether the target actually has a Dexterity bonus to Armor Class or not), you deal an extra 1d6 points of damage with your attack. At 4th level, the legendary dreadnought gains damage reduction 3/. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, the Damage Reduction feat, and this ability itself.

Home > Epic Basics & Classes > Legendary Dreadnought
Table: The Legendary Dreadnought
LevelSpecial
1stUnstoppable 1/day
2ndUnmovable 1/day
3rdShrug off punishment
4thThick skinned
5thBonus feat
6thUnstoppable 2/day
7thUnmovable 2/day
8thShrug off punishment
9thThick skinned
10thBonus feat
Hit Die

d12.

Requirements

To qualify to become a legendary dreadnought, a character must fulfill all the following criteria.

Dreadnought Dnd 3.0 Dmg Download

Base Attack Bonus

+23.

Skills

Intimidate 15 ranks.

Feats

Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical.

Dreadnought Dnd 3.0 Dmg File

Class Skills

The legendary dreadnought’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), and Swim (Str).

Skill Points at Each Level

2 + Int modifier.

Class Features

Dnd

The following are class features of the legendary dreadnought prestige class.

Weapon and Armor Proficiency

A legendary dreadnought is proficient with all simple and martial weapons, all armor, and all shields.

3.0
Unstoppable (Ex)

At 1st level, the legendary dreadnought can concentrate his or her power, gaining a +20 bonus on his or her Strength check to break or burst a door or item once per day, plus one additional time per day every five levels thereafter. As a special use of this ability, the legendary dreadnought can attempt to break a wall of force (Strength DC 32, and the character applies his or her unstoppable bonus to this check as well). Alternatively, the legendary dreadnought can apply the +20 bonus to a single attack roll.

Unmovable (Ex)

At 2nd level, the legendary dreadnought can concentrate his or her power, making him or herself unmovable once per day, plus one additional time per day every five levels thereafter. This power grants the character a +20 bonus on any one of the following:

A grapple check made to avoid being grabbed with the improved grab ability.

A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect.

A Strength check against any effect that would move the character either physically or magically.

Any one saving throw. If an effect that would move the character either physically or magically does not normally allow a saving throw, the legendary dreadnought can use this ability to gain a Will saving throw. He or she still gains the +20 bonus on the saving throw in such a case.

Shrug off Punishment (Ex)

The legendary dreadnought gains 12 bonus hit points at 3rd level and 12 more every five levels thereafter.

Thick Skinned (Ex)

At 4th level, the legendary dreadnought gains damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, the Damage Reduction feat, and this ability itself. The damage reduction improves by 3 points every five levels thereafter

Bonus Feats

The legendary dreadnought gets a bonus feat at 5th level and an additional bonus feat every five levels thereafter. These bonus feats must be selected from the following list: Armor Skin, Devastating Critical, Dire Charge, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Improved Combat Reflexes, Overwhelming Critical, Penetrate Damage Reduction.

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Enhance Spell

Dreadnought Dnd 3.0 Dmg(Epic Level Handbook, p. 53)
[Epic, Metamagic]

You can increase the power limit of your damage-dealing spells.

Prerequisite

Maximize Spell (PH),

Benefit

The damage cap for your spells increases by 10 dice (for spells that deal a number of dice of damage equal to your caster level, such as fireball) or by 5 dice (for spells that deal a number of dice of damage equal to half your level, such as searing light). An enhanced spell uses up a spell slot four levels higher than the spell's actual level. For example, an enhanced fireball has a damage cap of 20d6 (rather than 10d6). An enhanced searing light has a damage cap of 10d8 (rather than 5d8). This feat has no effect on spells that don't specifically deal a number of dice of damage equal to your level or half your level, even if the spell's effect is largely dictated by your level. Thus, it has no effect on magic missile (even though your level indicates how many missiles you fire),Melf's acid arrow (even though your level indicates how many rounds the acid deals damage), or produce flame (even though you add your level to the base 1d4 damage dealt).

Special

You may gain this feat multiple times. Each time you select this feat, the damage cap increases by 10 dice or 5 dice, as appropriate to the spell, and the enhanced spell takes up a spell slot an additional four levels higher (thus, a twice-enhanced fireball would be an 11th-level spell).

Normal

Without this feat, use the damage dice caps indicated in the spell's description.

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